j love jewelry wholesale AMD's launch of RSR technology is actually "self -digging grave"?

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1 thought on “j love jewelry wholesale AMD's launch of RSR technology is actually "self -digging grave"?”

  1. snaffle bit jewelry wholesale Many manufacturers on the CES just after the end have come up with some things at the bottom of the box to display, and they have also released many new products. Among them, AMD's Ryzen 6000 series, Intel's 12th generation Core mobile terminal and Nvidia’s by Nvidia The mobile graphics card and Xiao Lei have previously reported in detail and analysis. Friends who are interested can go to see it.
    , in addition to hardware, AMD also released a surprising technology -Radeon Super, referred to as RSR for short. This technology developed on the basis of FSR released by AMD last year, which combines the super compatibility of FSR technology. At the same time, it is directly implanted in the AMD Radeon graphics card, so that players and developers do not need to perform additional operations. Can use RSR technology directly in the game.
    Obviously, this technology is the next step against Nvidia NIS. For friends who are still using old graphics cards, the arrival of this technology is of course a good news, but what is the practicality and effect of RSR technology? It is estimated that everyone is very concerned.

    AMD's Radeon Super is actually a super -resolution image upgrade technology based on the Radeon graphics card, which is the biggest difference from Super (FSR). In AMD's planning, FSR technology is more like a general algorithm. Game developers can support the technology to support the technology by implanting FSR algorithms in the game.
    The interesting thing is that FSR technology does not limit the effective hardware platform that is effective. This is very different from Nvidia DLSS and NIS Nvidia graphics cards. According to the actual measurement of Xiao Lei, games that are implanted with FSR technology can be in can be in the game. Related options on Nvidia's graphics card platform, and the actual effect is not worse than the AMD graphics card platform.
    So at that time, Xiao Lei once called it a blessing star of the low -match game party. Although the picture was fuzzy after opening the highest optimization gear, some games that could not be played normally could run smoothly. The progress of being able to play is enough to be supported by the players.
    , and FSR technology can even be applied to the nuclear display, so that the nuclear showing party can also have the fun of a single machine game. On CES 2022, AMD will be displayed by updating the FSR technology support after the FSR technology support 6 to display it. The effect of this function.
    Is after FSR technology is set up, a 3A game released in October 2021, such as the 6800U, can provide 1080P medium -drawn quality 60FPS game experience with the support of 6800U. Yes, you read that right, Ryzen7 6800U, a low -pressure mobile processor for the light and light market.
    of course, the nuclear display performance of the Ryzen7 6800U itself is also very powerful. Thanks to the blessing of the RDNA 2 architecture, it is reported that the highest performance of the nuclear display is comparable to the Nivine GTX 1050Ti. With the performance of the nuclear display, we can bring us the latest 3A game play support. So what about the RSR technology rooted in the Radeon graphics card?
    It's official data of AMD, after turning on the RSR function at 4K resolution, the number of frames of the famous online game Warframe increased from 222fps to 346fps, and the degree of reduction of picture quality is not obvious. The increase in the number of frames reached 55%, and it seems that it is not the limit of RSR technology. According to the official statement, by adjusting the native resolution, players can also get a larger number of frames. Will fall more seriously.
    In fact, this is basically the same as the FSR. According to Xiao Lei's understanding, the biggest improvement of RSR compared to the FSR is that it can be directly opened without the need for game developers to implant the relevant algorithm in the game. In simple terms, players do not need to wait for the game manufacturer to update bitterly, and they can enjoy the experience of opening FSR technology in the game.
    of course, the premise is that your graphics card supports and drives the opening option of RSR technology. This also limits many players. FSR and RSR can be said to have their own restrictions. The former needs game support, but it is suitable With all hardware, the latter requires the graphics card to support but adapts to almost all games.
    If according to AMD, RSR technology is currently updated to the latest two generations of Radeon graphics cards, and then the scope of support will be gradually expanded. It may even include the old version of the AMD graphics card. The player of the RX 570 may also try the latest 3A masterpiece.

    AMD has FSR and RSR, Nvidia has DLSS and NIS. In some netizens, the emergence of these technologies is like two graphics manufacturers in "digging the grave" because of these because these are these because these are these because these are these because these are these because these are these because these are these because these are these because these are these because these are these because these are these because these are these, because these are these because these are these, because these are these because these are these because these are these because these are these because these are these, because these are these because these are these, because these are these because these are these because these are these because these are these, because these are these because these are these, because these are these because these are these because these are these because these are these, because these are these because these are these because these are these, because these are these because these are these because these are these because these are these, because these are these because these are these because these are these, because these are these because these are these because these are these, because these are these because these are these because these are these, because these are these because these are these because these are these because these are these because of these, because these The birth of technology is based on the needs of "let low -performance graphics card meet 3A games". What will happen to the above technology after better optimization and popularization?
    The answer is obvious: lowering the desire and frequency of changing the graphics card, just like the iPhone phone. Thanks to the system optimization and leading processor performance, the frequency of the iPhone users' mobile phone replacement is significantly lower than that of Android mobile phone users.
    Although Apple can still ship tens of millions of iPhone each year and get considerable benefits, all this is based on Apple's huge iPhone user stock, otherwise its profits and shipments will be significantly large reduce.
    The topic returns to the graphics card manufacturer to reduce the frequency of the player's replacement card. Obviously, it will reduce the revenue of the graphics card manufacturer and crack down on its annual income. Therefore, although it is a good thing for players, because the money you spend will become more value -preserved, it seems that there is no need to do this for graphics card companies. Esithemorates) and cannot build their own user ecology, so they cannot keep huge user groups like Apple.
    So the question comes, why do Nvidia and AMDs launch similar technologies so that players can get such a large income? Are there any pictures of conscience? In fact, we can get answers from the time of launching related technologies.
    Among the two major graphics manufacturers, Nvidia first launched related technologies, that is, DLSS 1.0. At that time, it was equipped with the latest RTX 20 -series graphics card, and it started the harvest market with the selling point. At that time, the AMD center of gravity was still in the process of processor. The field of graphics cards just started to force. The RX 5000 series graphics card was basically defeated by Nvidia's RTX 20 series graphics card. From the market share to players' reputation, it was not as good as the other party.
    It can be said that at that time, many players who bought RTX 20 series graphics cards went to DLSS technology. Although there were not many games that supported DLSS technology at that time, many players also came out to sing against it. Essence However, under a lower price graphics card enjoying the temptation of higher frames, many players abandoned the GTX 10 series graphics card and bought the RTX 20 series graphics card.
    Then, with the release of DLSS 2.0 and RTX 30 series graphics cards, DLSS technology proves its practicality and has also been recognized by players. Many players do not buy non -DLSS. It is only recommended that new players buy the RTX series graphics card. For Nvidia, although some players have really reduced the frequency of changing the graphics card in the short term, they grabbed a lot of new players from AMD's hands.
    Sub -then, AMD also took out FSR technology to fight DLSS, which is actually helpless. If AMD cannot come up with similar features, then in the future market, players take into account the service life of the graphics card. Most may tend to choose Nvidia graphics cards. Even if AMD lower the price of the graphics card, it is difficult to threaten Nvidia's graphics card, and if the price war cannot cause harm to the competitors, it is to stabb the poisonous blade.
    After launching FSR technology in AMD, with extensive support, it is a round of game, and Nvidia quickly took out NIS technology. The series has expanded to the GTX series graphics card. It is reported that the minimum can support the use of the GTX 900 series graphics card.
    Therefore, the emergence of DLSS, FSR and other technologies is essentially derived from the market competition between graphics card manufacturers. Nvidia hopes to attract more users to join themselves. In the case of Nvidia, AMD is naturally natural You can only take the move.
    On the other hand, the mining boom starting from 2020 has also prompted graphics card manufacturers to accelerate the research and development of related technologies. As a large number of players complain that they cannot buy the graphics card, the graphics card manufacturer must also respond to increase production capacity to increase production capacity It is difficult to achieve in a short period of time, but it is not difficult for players to use existing hardware to obtain a better experience through technical means.
    Anyway, players are always the basic disk of two major graphics manufacturers. The instability of the virtual currency market itself makes the graphics card manufacturer unwilling to give up the player group. Severe measures to players.
    of course, there are some other reasons, such as the application of Guangzhuang technology that leads to the skyrocketing requirements for the performance of the graphics card, while Nvidia and AMD cannot come up with graphics card products that meet the needs in a short period of time. Then through DLSS and other technologies , Making games can get better frame performances in the light pursuit mode, which is also a key point for improving the player experience.
    So instead of "digging the grave", it is better to say to keep the basic market and seize the market of competitors. A big blow. Moreover, in the face of the needs of game applications such as AR and VR, DLSS and other technologies are also necessary. These netizens only see the present, but ignore the future.

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