wholesale jewelry in united states How to define online virtual gambling games

wholesale jewelry in united states

5 thoughts on “wholesale jewelry in united states How to define online virtual gambling games”

  1. american made jewelry wholesale Today, with the high degree of development of human society, with the improvement of people's material living standards, people's demand for spiritual life is getting higher and higher. As an industry that meets the needs of people's spiritual life, online games are booming with the continuous improvement of this demand. Online games have brought business opportunities and profits to operators while also bringing social problems involving online games. The problems of gambling games in online games are endless, but due to the uncertainty of its nature and the incompleteness of the law, when the law desires to adjust it, it seems "more than enough". Therefore It is the requirements of the era. I. The current situation of online games in my country is usually called online games. It refers to the use of a certain online protocol (such as the TCP/IP protocol) and relying on the Internet, which can participate in the game items at the same time. Its basic characteristics are: first, it is a game published on the Internet by using the Internet protocol. Anyone can play this game as long as it can connect to the Internet, so it has extensive participation. Participating games, and players can communicate, cooperate, or fight freely, and their content is interactive. Since the landing of online games in China in 1999, the digital entertainment industry represented by online games has shown a rapid development trend in China. "According to statistics, Chinese online players reached 31.12 million in 2006. In 2006, the size of the Chinese online game market was RMB 6.54 billion, and the direct revenue of the related industries reached 33.32 billion yuan, which was 5.1 times the size of the online game market. Among them Bring a direct revenue of 210.05 billion yuan to the telecommunications industry, bringing direct revenue of 8.33 billion yuan to the IT industry, and 3.94 billion yuan to the publishing and media industry. The sales revenue of the publishing market will reach 24.43 billion yuan, and the compound annual growth rate from 2006 to 2011 will reach 30.2%. "According to the different game methods, the online game can be divided into the following types. The first is a strategic game. Such as the Red Police, Empire, Star, etc. On the game platform, a player represents a country, and players can expand their territory through the development of economy, construction forces, and war. The second is role -playing games, such as legend, adventure island, Warcraft, etc. Players choose the role they want to play, then play the game, and to complete the task or defeat the opponent to improve their level. The third is leisure games, such as chess, cards, and continuous watches. Puzzle games are leisure games. The author believes that the above classification cannot reflect the influence of online games on people. This article is based on whether it involves gambling, and divides online games into online entertainment games and online gambling games. Online entertainment games refer to online games with entertainment. Strategic games and role -playing games usually belong to such games. In online entertainment games, some players may be to get virtual property participation games. However, we generally think that the virtual property won by game participants is equivalent with the time, energy, and skills invested with the gamers, which belongs to online entertainment games. However, in the role -playing game, some of the characters they play are involved in gambling. The virtual property obtained is not equivalent to the time and energy invested by players. It involves gambling and belongs to online gambling games. In addition to the gambling game in the role -playing game, there are many casual games for online gambling games. In leisure games, some games have set the form of bets. The gamers are using virtual property to make a winning or losing. Players who lose their losers have lost their virtual property as a bet. Obtaining the loser's bet, such leisure games are also online gambling games. Online gambling games involve gambling, so how should its nature be determined? Does the participants of online gambling games constitute a crime of gambling? Should online gambling games continue to exist? This article uses this as a starting point to study the nature of online gambling games. 2. From the legal perspective, the online gambling game has four constituent elements of crime, namely the subjective aspect of crime, the objective aspect of crime, the subject of crime, the criminal object, and the composition of crime. Any requirement does not think it constitutes the crime. Therefore, to define whether the online gambling game constitutes the crime of gambling, it depends on whether it has the four constituent elements of gambling crimes. (1) Subjectively, online gambling game participants only get "online virtual property" such as game coins and points for profit -making online gambling game participants. Therefore, whether the online virtual property has real value is to determine whether the participants of online gambling game are subjectively the prerequisite for profit. If the network virtual property is not realistic value, and the network virtual property obtained by the game participants cannot be exchanged for real interests, then the game participants will not be able to use profit as the purpose; if the network virtual property is realistic, game participants What is obtained is the reality, so game participants may be subjective for profit. "Network Virtual Property" refers to the game accounts such as the game account, game currency and other game items obtained by online game players in online games. It is physical in the form of electronic data. In online games, it is reflected in game items with certain features. There are three different ways of expressing online virtual property. One is the game account. Before starting a certain online game, online game players first register a specific game account (ie ID number), and then players start the game. Players improve their level by completing the specified task, and also obtain game equipment and virtual currencies, players' levels and game equipment and virtual currencies they have obtained will be recorded under the game account; a manifestation of game equipment, equipped with the role of characters in the game, jewelry , Armor, weapons, etc., these equipment have a lot to do with the ability to win the game. The higher the equipment, the higher the ability of the character. One manifestation is a virtual currency, virtual currency refers to the currency circulating and used in the game. There are four sources of network virtual property. First, at the beginning of the game, the game operator is presented, and the network virtual property is very limited to obtain the network virtual property in this way. It is obtained from the failed players; the third is to purchase the point card recharge sold by the operator, or other telephones set by the operator, and the channel recharge of online banking. This method is an important source of virtual property and the conversion of reality currency to virtual The official way of property, all real currencies that are converted to network virtual property are obtained by operators; fourth, from the online and real society trading markets. This unofficial way is generally carried out between gamers. , Players traded in accordance with the market price of "online virtual property", and "money and things" or "objects" to obtain virtual property. Although the network virtual property is manifested in the form as a string recorded in a computer, it cannot deny that it is an objective real value.

  2. wholesale turquoise jewelry arizona "Opinions of the Supreme People's Court, Supreme People's Procuratorate, and Ministry of Public Security on the Application of Laws on the Application of Laws for Online Gambling Crime Cases" stipulates that they know that they are gambling websites and provided the following services or help. Penalties for the crime of online gambling:
    (1) Provide Internet access, server hosting, network storage space, communication transmission channels, advertising, software development, technical support and other services for gambling websites, charge service fees If the amount is more than 20,000 yuan;
    (2) Provide fund payment settlement services for gambling websites, collect the service fee of more than 10,000 yuan or help collect more than 200,000 yuan;
    (3) For more than 100 advertisements related to information such as more than 10 gambling websites or odds, or more of 100 advertisements for gambling websites. If the number or quantity of the behavior stipulated in the preceding paragraph reaches the standard of more than 5 times the standard, it shall be identified as the "serious plot" specified in Article 3003 of the Criminal Law.

    The behavior stipulated in the first paragraph of this paragraph, which has one of the following circumstances, shall be determined that the perpetrator "knows", but there is evidence that it does not know that it does not know:
    (1) Acceptance After notifying the administrative authority in writing and other methods, the above behavior is still implemented;
    (2) Provide Internet access, server hosting, network storage space, communication transmission channels, advertising, software development, technology development, software development, technology Support, fund payment settlement and other services, the service fees are obviously abnormal;
    (3) During the investigation of law enforcement personnel, they deliberately avoided the investigation by destroying, modifying data, ledger, etc. R n (4) Other evidence proves that the actor knows. If a criminal suspect who opened a casino has not yet arrived, but does not affect the criminal facts of the criminal suspects and defendants who have arrived in the case, they may be convicted and punished in accordance with the law.

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