1. Guess size 6 Playing together, shake the dice and guess the size of the dice in the dice box, half of 15 o'clock, more than half of the size, less than half small. Guess wrong and drink. 2.5 grain dice, shake the dice The owner first says three numbers (three of them) (at this time, no one can even see the dice box in the village The number of dice) Then everyone lifted it at the same time. If there is a dice with the same number as the above, it will be removed, and then shake the dice , and go to the next family to make a village. 3. Seven, eight, nine two dice, one dice box, more than two people can play, take turns to shake the dice, and immediately open the dice when each person shakes. If the tail is 7 Drink half, and the tail is 9, and the whole number is to pass, and the other number is over. Take turns to shake it once. Maybe you can only add alcohol but not be punished, but you may have to drink it every time, then depends on luck. 4. Big Dice (Ancient Drice) Playing two people play, five dice each. Shake each person once, and then look at the points in his own box. Start with the dealer , and drink how many points are there in your own dice box (generally called 2, 2, 2, 3, 3 ) Then the other party guess the letter or not, the other party believes that the house will come back to the house. If it is true, the dealer will win, and the guess will lose the penalty. The number of calls can only be called bigger and bigger (such as: 2 6, 3 2, and after 2 6, you cannot shout 2 3 and the like) b. 1 point can be used as any number. For example, there are only 3 points in the dice box, 1 point, and the dealer can actually be used as 4 2 points; but if the dealer calls 1 point, then 1 point, 1 point You can't do anything in the future (such as: 2 1, 4 1). c. In addition, there are dice, such as the dealer's dice box, all of which are 4 points. The dealer can allow a virtual 4 point , which is considered to be 6 4 points. 5. San Gong three -grain dice, each shakes the dice, and at the same time, the three dice add a big tail with a large number, of which three are 3 maximum . 6.21 each person takes a piece of dice and a dice box first. After shaking the dice, how much is the dice by yourself, and then the dealer shakes the dice point, enough to make up for 21 points, The closer to 21 points is the victory, and the far away is the loss of the meeting. (Note: This type of gameplay is extended from poker The gameplay.) 7. Niu Niu The dice per person, shake the dice, and then open the dice box. Three of them make up 10 points for one cow, and then the remaining two Niu, the two cows are the biggest.
There is one 1 two 3 one 4 one 6 (this is your dice) Now guess there is "a few" inside, so It will imply the other party what you have, that is, when you do n’t believe , the other party, 2 is the smallest often the most secure ones, or three 3 , one 4 one 6 or (two 3 one 4 , why first 1 cannot be called (because 1 is instead of other numbers ) n, then why do you want to call because 1 cannot be called. You call back This is not possible because you can only get bigger and bigger. Or one (2 or 5) two 3 one 4 one 6: He thinks you have a lot of 5 or 1 rn对方继续往上叫2个3rn或2个5等等rn(因为对方也不知道你有什么点),(1点可以代替任何的点数)r n, then your dice can be understood as two 3 two 4 one 6 usually play "guess" and play "how many" 一我们说说2个人玩法rn每个人有5个骰子:不要让对方看到你的骰子),什么时候开骰子rn,rn所以就是你输了,r n, because you are guessing (you don't know how many 1 what dice is there) This is the smallest guess ! has a possibility, It you want to open . If there are 3 5 , there is no , first call the next one to the other party to call: You call two 2 (This indicates that you are guessing that there are two 2 in the ten dice of you and the other party. 1 Remember)! When a layer is called to 6 o'clock , then the next layer must be one layer higher 3 is a few (just like the reason just now) Cules of rarely jumping layer jump layer Call (because the other party either thinks you can't play or your point is good) But facts prove that the former is mostly, or you say 4 5 you Do not believe? One 6) You can understand it yourself, then you drink because there are at least 4 5! guess a few two people at the lowest two 2 calls from two 2 . generally depending on what the opponent's name is The opponent's calling more means that it may be that there are more for example, for example, he always calls 3 5 n 5 n 5 n R n4 5 5 5 Then you have to be careful indicating that he may be more or 1 may be more, if there are 4 5 or or 5 six 5 ! . For example, This here . For example, the other party said 2 5 then you must call more than two or two 6 Because you have (two 4), it means that you don't believe it is right The other party drinking , the premise is , do not always call the same, hold the dice and hold the dice cup and then yourself yourself Sneak look at your own points Remembering it in your heart (Note
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00:00 / 00: 5170% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold down and hold it holding up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description
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1.
Guess size
6 Playing together, shake the dice and guess the size of the dice in the dice box, half of 15 o'clock, more than half of the size, less than half
small. Guess wrong and drink.
2.5 grain dice, shake the dice
The owner first says three numbers (three of them) (at this time, no one can even see the dice box in the village
The number of dice) Then everyone lifted it at the same time. If there is a dice with the same number as the above, it will be removed, and then shake the dice
, and go to the next family to make a village.
3. Seven, eight, nine
two dice, one dice box, more than two people can play, take turns to shake the dice, and immediately open the dice when each person shakes. If the tail is 7 Drink half, and the tail is 9, and the whole number is to pass, and the other number is over. Take turns to shake it once. Maybe you can only add alcohol but not be punished, but you may have to drink it every time, then
depends on luck.
4. Big Dice (Ancient Drice)
Playing two people play, five dice each. Shake each person once, and then look at the points in his own box. Start with the dealer
, and drink how many points are there in your own dice box (generally called 2, 2, 2, 3, 3 ) Then the other party guess the letter or not, the other party believes that the house will come back to the house. If it is true, the dealer will win, and the guess will lose the penalty. The number of calls can only be called bigger and bigger (such as:
2 6, 3 2, and after 2 6, you cannot shout 2 3 and the like)
b. 1 point can be used as any number. For example, there are only 3 points in the dice box, 1 point, and the dealer can actually be used as
4 2 points; but if the dealer calls 1 point, then 1 point, 1 point You can't do anything in the future (such as:
2 1, 4
1).
c. In addition, there are dice, such as the dealer's dice box, all of which are 4 points. The dealer can allow a virtual 4 point
, which is considered to be 6 4 points.
5. San Gong
three -grain dice, each shakes the dice, and at the same time, the three dice add a big tail with a large number, of which three are 3 maximum
.
6.21
each person takes a piece of dice and a dice box first. After shaking the dice, how much is the dice by yourself, and then the dealer shakes the dice point,
enough to make up for 21 points, The closer to 21 points is the victory, and the far away is the loss of the meeting.
(Note: This type of gameplay is extended from poker
The gameplay.)
7. Niu Niu
The dice per person, shake the dice, and then open the dice box. Three of them make up 10 points for one cow, and then the remaining two
Niu, the two cows are the biggest.
There is one 1
two 3
one 4
one 6
(this is your dice) Now guess there is "a few" inside, so It will imply the other party
what you have, that is, when you do n’t believe
, the other party, 2 is the smallest
often the most secure ones, or three 3
, one 4
one 6
or (two 3
one 4
, why first 1 cannot be called (because 1 is instead of other numbers
) n, then why do you want to call
because 1 cannot be called. You call back
This is not possible
because you can only get bigger and bigger. Or
one (2 or 5) two 3
one 4
one 6:
He thinks you have a lot of 5 or 1 rn对方继续往上叫2个3rn或2个5等等rn(因为对方也不知道你有什么点),(1点可以代替任何的点数)r n, then your dice can be understood as two 3
two 4
one 6 usually play "guess" and play "how many"
一我们说说2个人玩法rn每个人有5个骰子:不要让对方看到你的骰子),什么时候开骰子rn,rn所以就是你输了,r n, because you are guessing (you don't know how many 1
what dice is there) This is the smallest guess
!
has a possibility,
It you want to open
. If there are 3 5
, there is no
, first call the next one to the other party to call: You call two 2
(This indicates that you are guessing that there are two 2 in the ten dice of you and the other party. 1 Remember)!
When a layer is called to 6 o'clock
, then the next layer must be one layer higher
3 is a few (just like the reason just now)
Cules of rarely jumping layer jump layer Call (because the other party either thinks you can't play
or your point is good) But
facts prove that the former is mostly,
or you say
4 5
you Do not believe? One 6) You can understand it yourself, then you drink
because there are at least 4 5!
guess a few two people at the lowest two 2 calls from two 2
.
generally depending on what the opponent's name is
The opponent's calling more means that it may be that there are more
for example, for example, he always calls
3 5 n 5 n 5 n R n4 5
5 5
Then you have to be careful
indicating that he may be more
or 1 may be more, if there are 4 5
or or 5
six 5
!
. For example,
This here
. For example, the other party said 2 5
then you must call more than two or two 6
Because you have (two 4), it means that you don't believe it is right
The other party drinking
, the premise is
, do not always call the same, hold the dice and hold the dice cup
and then yourself yourself Sneak look at your own points
Remembering it in your heart
(Note
00:00 / 00: 3470% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold up and hold it up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description
00:00 / 00: 5170% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold down and hold it holding up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description
00:00 / 00: 3470% shortcut keys to describe space: Play / suspend ESC: exit full screen ↑: increase volume 10% ↓: reduced volume decrease by 10% →: single fast forward 5 seconds ←: single fast retreat 5 seconds Press hold up and hold it up. Here you can drag no longer appear in the player settings to reopen the small window shortcut key description